Battlefleet Gothic: Armada is video game developed by Tindalos Interactive and published by Focus Home Interactive an adaptation of Warhammer 40K tactical board game which involves space battles for the control of the Gothic space sector, which provides visually appealing backdrops of the nebula and planets across the various levels. It features a big story campaign that takes place during the 12th Black Crusade and puts players, who command fleets of gigantic ships, in the middle of the Gothic War.
The game which uses a 2D setting provides real-time naval combat with every ship having unique strengths in battle. Therefore when going to battle or on missions you can choose whichever battle ships will be most effective for vanquishing your enemy. You can do this by balancing selecting ships that either have firepower or the ability to sustain hits which add to the hands-on tactics of the game.
It has six factions; imperial navy, chaos, orcs, Elder, space marines and the tau empire all of which have their own strengths and their own distinctive looks. For example in the various factions the Navy ships have good armor and can sustain hits pretty well, chaos ships, on the other hand, are good for long range assaults and are fast while the orcs ships are tough hence good for ramming and are great at boarding. All the factions are controlled by the captains of each faction and it is hence the captain’s job to take on missions, make tactical decisions, launch boarding parties, and bomb enemy ships.
The best thing about Battlefleet Gothic: Armada is that it allows you to get into a close range which allows you to get into heated battles with the enemy ships and oversee their destruction, of course, all this depends on the faction you are playing and the ships being used. Most of all I love that you can ram into battleships, as this never gets old and it also causes instant damage to the enemy’s ship. Battles are fast paced with most ranging from three to ten minutes which adds to the intensity of the game. The game has different battle modes which provide variety. However, not all are as fun as each other, and player preference will play a key role in deciding which game mode is played.
As a captain you get to micromanage what is happening in every battle through automation of the control of ships such as directing your ships to keep certain ranges or prioritize specific enemies, all while still providing you the manual maneuvering experience through dodging torpedoes, mine and asteroid files which can cause heavy damage or complete destruction of your ships . It also enables you to set the pacing of the game hence if things are moving too fast or the game becomes overwhelming you can switch to a slower pace by pausing which helps you to keep abreast of things. The slow pace is also encouraged in the tutorial as it helps in dodging mines and it enables you to make tactical decisions for your fleet as you normally are focusing on the different battles taking place.