Destiny’s sequel introduces a lot of new features and changes to give players a whole new feel of the game. Destiny 2 is developed by Bungie and is published by Activision. It is scheduled to be released in September 2017 for the PlayStation 4 and Xbox One consoles. Unlike the first installment, the sequel is also announced that it is going to be released on Windows for PC gamers to play. It is scheduled to be released in October 2017. People and groups who are well-known for their participation in the video-game industry have joined Bungie to help out with the development. One of those is Christopher Schlerf, he worked on the development of Mass Effect: Andromeda and also the lead writer of Halo 4 offered his help to the developers.
A year after the events of Destiny: Rise of Iron, The Last City was attacked by the overwhelming forces of the Red Legion, led by their Emperor, Dominus Ghaul. He succeeded in taking away the powers of the Guardians which led to them fleeing to the Tower. The Guardians must now acquire new powers to defeat Ghaul and his Red Legion. Destiny 2 is still the same first-person, action-packed MMORPG videogame. However, there are a few changes in the game such as sub-classes of each character, how players are matched.
The developers have implemented a new matchmaking called, ”Guided Games”, it’ll allow players to search for clans who may need extra players for activities like raids. Sub-classes like Bladedancer (Hunter) is replaced by Arcstrider, whose super focuses on electrified staff and rapid mobility. While the Sunsinger (Warlock) is replaced by Dawnblade, its super allows the player to summon Solar light blades that’ll strike enemies from mid-air. It’s pretty similar to the Titan’s Sunbreaker sub-class. As for the Titans, their Defender sub-class is replaced by the Sentinels, a void-based sub-class that allows players to summon a shield that can be used both defensive and offensive.
Weapons and Armors are also organized in the sequel. Primary, Special, and Heavy weapons are now changed to Kinetic, Energy, and Power. The kinetic category is for weapons that don’t deal elemental damage. Elemental-dealing weapons go into the Energy category. Power weapons are usually the Heavy weapons and Special weapons found in the first game in the series – for example, shotguns and grenade launcher. As for Armor, the stats names are changed. The old Strength, Intellect, and Discipline have been retired and are replaced by Armor, Recovery, and Agility.
The gameplay had a few minor tweaks also. The PvE (Players versus Environment) introduces a new social space in the European Dead Zone called “Guardian Camp”. A map is also added in-game so players can see the location of NPCs, Patrol beacons, and Lost sectors. The map is an important addition, considering the new map of Destiny 2 is almost twice as big as the original. As for PvP (Player versus Player), all game modes are now limited to four-versus-four as Bungie wanted to focus on smaller teams for more competitive multiplayer games.
Bungie is bringing fresh new changes to their game and it sounds really interesting. Are you okay with it? Or do you prefer the old Destiny?