PlayerUnknown’s Battleground is a massively multiplayer battle royale video game developed for Microsoft Windows in 2017b. The creator, Brendan “PlayerUnknown” Greene, has said that the game will also be available for consoles on full release. Battlegrounds is a game developed based on the mods PlayerUnknown had developed for other games, which was developed into a standalone title.
PlayerUnknown’s Battlegrounds has no recognizable plot, and is instead more setting-focused, being a multiplayer game. The game has no single-player mode. In the game, up to a hundred players are dropped from the air into a map with a parachute, where they must battle against each other using a variety of weapons and vehicles found around the world. As the game progresses, certain sections of the map are closed off from being safe points (going into these areas will reduce health), and ultimately only a single safe point will be left in the game. This mechanic is introduced as a safeguard to make sure players interact with each other and encounters become much more dynamic and fast-paced. When all the remaining players are dead, two players will stand off against each other, and the last surviving player wins the round. Rounds can be played solo, or with 2-3 other players as team members.
In-game currency is earned at the end of each round. The amount of money you get depends on the number of players you’ve killed, how long you’ve lasted in the round and so on. These currencies can be used to purchase crates which contain cosmetic items for character customization. Character customization does not affect any aspect of the actual gameplay and is only for aesthetic purposes, making the game anti-P2P. All players are at an equal level at the start of a match, and their power as the round progresses depends on their strategy level, learned playing skill and use of various weapons.
PlayerUnknown’s Battlegrounds is a game unlike any other multiplayer title. While other titles are trite with repetitive maps, Greene wanted to create a game where the map would be much larger and events would be much more random, so that players could not memorize map locations and could not anticipate any given event, making the game a fresh take for all players and giving it a high level of replayability. The game was also developed using the Unreal Engine 4, meaning that it has advanced graphics and provides a high frame rate. Coupled with crisp sound effects and a spectacularly large map, Battlegrounds provides players with a sense of realism (a bit like the DayZ mod of ARMA).